change app directory

This commit is contained in:
2023-07-19 21:01:19 +08:00
parent 8b759c94ec
commit 02ac33fc07
56 changed files with 781 additions and 535 deletions

14
FlowerApp/App.xaml Normal file
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<?xml version = "1.0" encoding = "UTF-8" ?>
<Application xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:Blahblah.FlowerApp"
x:Class="Blahblah.FlowerApp.App">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Resources/Styles/Colors.xaml" />
<ResourceDictionary Source="Resources/Styles/Styles.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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FlowerApp/App.xaml.cs Normal file
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namespace Blahblah.FlowerApp;
public partial class App : Application
{
public App()
{
InitializeComponent();
MainPage = new AppShell();
}
}

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FlowerApp/AppShell.xaml Normal file
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<?xml version="1.0" encoding="UTF-8" ?>
<Shell
x:Class="Blahblah.FlowerApp.AppShell"
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:Blahblah.FlowerApp"
Shell.FlyoutBehavior="Disabled"
Title="Flower Story">
<ShellContent
Title="Home"
ContentTemplate="{DataTemplate local:MainPage}"
Route="MainPage" />
</Shell>

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namespace Blahblah.FlowerApp;
public partial class AppShell : Shell
{
public AppShell()
{
InitializeComponent();
}
}

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namespace Blahblah.FlowerApp.Controls;
public class WaterfallLayout : View
{
public static readonly BindableProperty ColumnsProperty = BindableProperty.Create(nameof(Columns), typeof(int), typeof(WaterfallLayout), defaultValue: 2);
public int Columns
{
get => (int)GetValue(ColumnsProperty);
set => SetValue(ColumnsProperty, value);
}
}

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using SQLite;
namespace Blahblah.FlowerApp.Data;
public sealed class Constants
{
public const string CategoryOther = "other";
public const string EventUnknown = "unknown";
public const string BaseUrl = "https://flower.tsanie.org";
public const SQLiteOpenFlags SQLiteFlags =
SQLiteOpenFlags.ReadWrite |
SQLiteOpenFlags.Create |
SQLiteOpenFlags.SharedCache;
private const string dbFilename = "flowerstory.db3";
public static string DatabasePath => Path.Combine(FileSystem.AppDataDirectory, dbFilename);
}

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using Blahblah.FlowerApp.Data.Model;
using Microsoft.Extensions.Logging;
using SQLite;
namespace Blahblah.FlowerApp.Data;
public class FlowerDatabase
{
private SQLiteAsyncConnection database = null!;
private readonly ILogger logger;
public FlowerDatabase(ILogger<FlowerDatabase> logger)
{
this.logger = logger;
}
private async Task Init()
{
if (database is not null)
{
return;
}
database = new SQLiteAsyncConnection(Constants.DatabasePath, Constants.SQLiteFlags);
#if DEBUG
var result =
#endif
await database.CreateTablesAsync<FlowerItem, RecordItem, PhotoItem, UserItem>();
#if DEBUG
foreach (var item in result.Results)
{
logger.LogInformation("create table {table}, result: {result}", item.Key, item.Value);
}
#endif
}
public async Task<FlowerItem[]> GetFlowers()
{
await Init();
return await database.Table<FlowerItem>().ToArrayAsync();
}
}

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using SQLite;
namespace Blahblah.FlowerApp.Data.Model;
[Table("flowers")]
public class FlowerItem
{
[Column("fid"), PrimaryKey, NotNull]
public int Id { get; set; }
[Column("uid"), NotNull]
public int OwnerId { get; set; }
[Column("category"), NotNull]
public int Category { get; set; }
[Column("Name"), NotNull]
public string Name { get; set; } = null!;
[Column("datebuy"), NotNull]
public long DateBuyUnixTime { get; set; }
public DateTimeOffset DateBuy => DateTimeOffset.FromUnixTimeMilliseconds(DateBuyUnixTime);
[Column("cost")]
public decimal? Cost { get; set; }
[Column("purchase")]
public string? PurchaseFrom { get; set; }
[Column("memo")]
public string? Memo { get; set; }
[Column("latitude")]
public double? Latitude { get; set; }
[Column("longitude")]
public double? Longitude { get; set; }
public int? Distance { get; set; }
}

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using SQLite;
namespace Blahblah.FlowerApp.Data.Model;
[Table("photos")]
public class PhotoItem
{
[Column("pid"), PrimaryKey, NotNull]
public int Id { get; set; }
[Column("uid"), NotNull]
public int OwnerId { get; set; }
[Column("fid"), NotNull]
public int FlowerId { get; set; }
[Column("rid"), NotNull]
public int RecordId { get; set; }
[Column("filetype"), NotNull]
public string FileType { get; set; } = null!;
[Column("filename"), NotNull]
public string FileName { get; set; } = null!;
[Column("path"), NotNull]
public string Path { get; set; } = null!;
[Column("dateupload"), NotNull]
public long DateUploadUnixTime { get; set; }
public DateTimeOffset DateUpload => DateTimeOffset.FromUnixTimeMilliseconds(DateUploadUnixTime);
[Column("url")]
public string Url { get; set; } = null!;
}

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using SQLite;
namespace Blahblah.FlowerApp.Data.Model;
public class RecordItem
{
[Column("rid"), PrimaryKey, NotNull]
public int Id { get; set; }
[Column("uid"), NotNull]
public int OwnerId { get; set; }
[Column("fid"), NotNull]
public int FlowerId { get; set; }
[Column("event"), NotNull]
public int EventType { get; set; }
[Column("date"), NotNull]
public long DateUnixTime { get; set; }
public DateTimeOffset Date => DateTimeOffset.FromUnixTimeMilliseconds(DateUnixTime);
[Column("byuid")]
public int? ByUserId { get; set; }
[Column("byname")]
public string? ByUserName { get; set; }
[Column("memo")]
public string? Memo { get; set; }
[Column("latitude")]
public double? Latitude { get; set; }
[Column("longitude")]
public double? Longitude { get; set; }
}

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using SQLite;
namespace Blahblah.FlowerApp.Data.Model;
public class UserItem
{
[Column("uid"), PrimaryKey, AutoIncrement]
public int Id { get; set; }
[Column("id"), NotNull]
public string UserId { get; set; } = null!;
[Column("token"), NotNull]
public string Token { get; set; } = null!;
[Column("name"), NotNull]
public string Name { get; set; } = null!;
[Column("level"), NotNull]
public int Level { get; set; }
[Column("regdate"), NotNull]
public long RegisterDateUnixTime { get; set; }
public DateTimeOffset RegisterDate => DateTimeOffset.FromUnixTimeMilliseconds(RegisterDateUnixTime);
//[Column("activedate")]
//public long? ActiveDateUnixTime { get; set; }
//public DateTimeOffset? ActiveDate => ActiveDateUnixTime == null ? null : DateTimeOffset.FromUnixTimeMilliseconds(ActiveDateUnixTime.Value);
[Column("email")]
public string? Email { get; set; }
[Column("mobile")]
public string? Mobile { get; set; }
[Column("avatar")]
public byte[]? Avatar { get; set; }
}

101
FlowerApp/FlowerApp.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0-android;net8.0-ios</TargetFrameworks>
<OutputType>Exe</OutputType>
<RootNamespace>Blahblah.FlowerApp</RootNamespace>
<UseMaui>true</UseMaui>
<SingleProject>true</SingleProject>
<ImplicitUsings>enable</ImplicitUsings>
<!--<PublishAot>true</PublishAot>-->
<!-- Display name -->
<ApplicationTitle>Flower Story</ApplicationTitle>
<!-- App Identifier -->
<ApplicationId>org.blahblah.flowerstory</ApplicationId>
<!-- Versions -->
<ApplicationDisplayVersion>0.1.719</ApplicationDisplayVersion>
<ApplicationVersion>1</ApplicationVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">13.0</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">23.0</SupportedOSPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)' == 'Debug|net8.0-android'">
<RuntimeIdentifiers>android-x64</RuntimeIdentifiers>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)' == 'Release|net8.0-android'">
<RuntimeIdentifiers>android-x64;android-arm64</RuntimeIdentifiers>
<AndroidPackageFormat>apk</AndroidPackageFormat>
<AndroidCreatePackagePerAbi>true</AndroidCreatePackagePerAbi>
</PropertyGroup>
<PropertyGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">
<CreatePackage>false</CreatePackage>
<ProvisioningType>manual</ProvisioningType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)' == 'Debug|net8.0-ios'">
<CodesignKey>Apple Development</CodesignKey>
<CodesignProvision>Flower Story Development</CodesignProvision>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)' == 'Release|net8.0-ios'">
<CodesignKey>Apple Distribution</CodesignKey>
<CodesignProvision>Flower Story Ad-Hoc</CodesignProvision>
</PropertyGroup>
<ItemGroup>
<!-- App Icon -->
<MauiIcon Include="Resources\AppIcon\appicon.svg" ForegroundFile="Resources\AppIcon\appiconfg.svg" Color="#512BD4" />
<!-- Splash Screen -->
<MauiSplashScreen Include="Resources\Splash\splash.svg" Color="#512BD4" BaseSize="128,128" />
<!-- Images -->
<MauiImage Include="Resources\Images\*" />
<MauiImage Update="Resources\Images\dotnet_bot.svg" BaseSize="168,208" />
<!-- Custom Fonts -->
<MauiFont Include="Resources\Fonts\*" />
<!-- Raw Assets (also remove the "Resources\Raw" prefix) -->
<MauiAsset Include="Resources\Raw\**" LogicalName="%(RecursiveDir)%(Filename)%(Extension)" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Localization" Version="7.0.9" />
<PackageReference Include="Microsoft.Maui.Controls" Version="$(MauiVersion)" />
<PackageReference Include="Microsoft.Maui.Controls.Compatibility" Version="$(MauiVersion)" />
<PackageReference Include="Microsoft.Extensions.Logging.Debug" Version="8.0.0-preview.6.23329.7" />
<PackageReference Include="sqlite-net-pcl" Version="1.8.116" />
<PackageReference Include="SQLitePCLRaw.bundle_green" Version="2.1.5" />
</ItemGroup>
<ItemGroup>
<Compile Update="Localizations.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Localizations.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Localizations.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Localizations.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Folder Include="Platforms\Android\Handlers\" />
</ItemGroup>
<!--<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>-->
</Project>

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using Blahblah.FlowerApp.Controls;
namespace Blahblah.FlowerApp.Handlers;
public partial class WaterfallLayoutHandler
{
static readonly IPropertyMapper<WaterfallLayout, WaterfallLayoutHandler> PropertyMapper = new PropertyMapper<WaterfallLayout, WaterfallLayoutHandler>(ViewMapper)
{
[nameof(WaterfallLayout.Columns)] = MapColumns
};
static readonly CommandMapper<WaterfallLayout, WaterfallLayoutHandler> CommandMapper = new(ViewCommandMapper)
{
};
public WaterfallLayoutHandler() : base(PropertyMapper, CommandMapper)
{
}
}

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using Microsoft.Extensions.Localization;
namespace Blahblah.FlowerApp;
sealed class LocalizationResource
{
private static IStringLocalizer<Localizations>? localizer;
public static IStringLocalizer<Localizations>? Localizer => localizer ??=
#if __ANDROID__
MauiApplication
#else
MauiUIApplicationDelegate
#endif
.Current.Services.GetService<IStringLocalizer<Localizations>>();
public static string GetText(string key, string defaultValue = "")
{
return Localizer?.GetString(key) ?? defaultValue;
}
}
[ContentProperty(nameof(Key))]
public class LangExtension : IMarkupExtension
{
public required string Key { get; set; }
public string Default { get; set; } = string.Empty;
public object ProvideValue(IServiceProvider _)
{
return LocalizationResource.GetText(Key, Default);
}
object IMarkupExtension.ProvideValue(IServiceProvider serviceProvider) => ProvideValue(serviceProvider);
}

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FlowerApp/Localizations.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Blahblah.FlowerApp {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Localizations {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Localizations() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Blahblah.FlowerApp.Localizations", typeof(Localizations).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Unknown.
/// </summary>
internal static string unknown {
get {
return ResourceManager.GetString("unknown", resourceCulture);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="unknown" xml:space="preserve">
<value>Unknown</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="unknown" xml:space="preserve">
<value>未知</value>
</data>
</root>

46
FlowerApp/MainPage.xaml Normal file
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@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:l="clr-namespace:Blahblah.FlowerApp"
xmlns:ctl="clr-namespace:Blahblah.FlowerApp.Controls"
x:Class="Blahblah.FlowerApp.MainPage"
x:Name="mainPage"
x:DataType="l:MainPage">
<ScrollView BindingContext="{x:Reference mainPage}">
<!--<VerticalStackLayout
Spacing="25"
Padding="30,0"
VerticalOptions="Center">
<Image
Source="dotnet_bot.png"
SemanticProperties.Description="Cute dot net bot waving hi to you!"
HeightRequest="200"
HorizontalOptions="Center" />
<Label
Text="{l:Lang unknown, Default=Unknown}"
SemanticProperties.HeadingLevel="Level1"
FontSize="32"
HorizontalOptions="Center" />
<Label
Text="Welcome to .NET Multi-platform App UI"
SemanticProperties.HeadingLevel="Level2"
SemanticProperties.Description="Welcome to dot net Multi platform App U I"
FontSize="18"
HorizontalOptions="Center" />
<Button
x:Name="CounterBtn"
Text="Click me"
SemanticProperties.Hint="Counts the number of times you click"
Clicked="OnCounterClicked"
HorizontalOptions="Center" />
</VerticalStackLayout>-->
<ctl:WaterfallLayout/>
</ScrollView>
</ContentPage>

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using Blahblah.FlowerApp.Data;
using Microsoft.Extensions.Logging;
namespace Blahblah.FlowerApp;
public partial class MainPage : ContentPage
{
int count = 0;
readonly FlowerDatabase database;
readonly ILogger logger;
public MainPage(FlowerDatabase database, ILogger<MainPage> logger)
{
this.database = database;
this.logger = logger;
InitializeComponent();
}
protected override void OnAppearing()
{
base.OnAppearing();
Task.Run(async () =>
{
try
{
var list = await database.GetFlowers();
logger.LogInformation("got {count} flowers.", list.Length);
}
catch (Exception ex)
{
logger.LogError("error occurs in MainPage, {exception}", ex);
}
});
}
//private void OnCounterClicked(object sender, EventArgs e)
//{
// count++;
// if (count == 1)
// CounterBtn.Text = $"Clicked {count} time";
// else
// CounterBtn.Text = $"Clicked {count} times";
// SemanticScreenReader.Announce(CounterBtn.Text);
//}
}

38
FlowerApp/MauiProgram.cs Normal file
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using Blahblah.FlowerApp.Controls;
using Blahblah.FlowerApp.Data;
using Blahblah.FlowerApp.Handlers;
#if DEBUG
using Microsoft.Extensions.Logging;
#endif
namespace Blahblah.FlowerApp;
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
fonts.AddFont("OpenSans-Semibold.ttf", "OpenSansSemibold");
})
.ConfigureMauiHandlers(handlers =>
{
handlers.AddHandler<WaterfallLayout, WaterfallLayoutHandler>();
});
#if DEBUG
builder.Logging.AddDebug();
#endif
builder.Services.AddSingleton<MainPage>();
builder.Services.AddSingleton<FlowerDatabase>();
builder.Services.AddLocalization();
return builder.Build();
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application android:allowBackup="true" android:icon="@mipmap/appicon" android:roundIcon="@mipmap/appicon_round" android:supportsRtl="true"></application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
</manifest>

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@@ -0,0 +1,18 @@
using Android.App;
using Android.Content.PM;
namespace Blahblah.FlowerApp;
[Activity(
Theme = "@style/Maui.SplashTheme",
MainLauncher = true,
ConfigurationChanges =
ConfigChanges.ScreenSize |
ConfigChanges.Orientation |
ConfigChanges.UiMode |
ConfigChanges.ScreenLayout |
ConfigChanges.SmallestScreenSize |
ConfigChanges.Density)]
public class MainActivity : MauiAppCompatActivity
{
}

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@@ -0,0 +1,15 @@
using Android.App;
using Android.Runtime;
namespace Blahblah.FlowerApp;
[Application]
public class MainApplication : MauiApplication
{
public MainApplication(IntPtr handle, JniHandleOwnership ownership)
: base(handle, ownership)
{
}
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
}

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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#512BD4</color>
<color name="colorPrimaryDark">#2B0B98</color>
<color name="colorAccent">#2B0B98</color>
</resources>

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@@ -0,0 +1,9 @@
using Foundation;
namespace Blahblah.FlowerApp;
[Register("AppDelegate")]
public class AppDelegate : MauiUIApplicationDelegate
{
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
}

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using CoreGraphics;
using Foundation;
using UIKit;
namespace Blahblah.FlowerApp.Platforms.iOS.Controls;
public class FlowLayout : UICollectionViewFlowLayout
{
public CalculateCellHeightHandler? CalculateCellHeight { get; set; }
private readonly List<UICollectionViewLayoutAttributes> layoutAttributes = new();
private CGSize oldBounds;
private bool dirty;
private int cols;
private nfloat[]? yArray;
private nfloat maxHeight;
public FlowLayout(int cols = 2)
{
SetCols(cols);
}
public void SetCols(int cols)
{
if (this.cols != cols)
{
dirty = true;
this.cols = cols;
}
}
public void Invalidate()
{
dirty = true;
}
private void Clean()
{
dirty = false;
yArray = new nfloat[cols];
maxHeight = 0f;
layoutAttributes.Clear();
}
public override CGSize CollectionViewContentSize => new(CollectionView.Bounds.Width, maxHeight);
public override bool ShouldInvalidateLayoutForBoundsChange(CGRect newBounds)
{
return newBounds.Width != CollectionView.Bounds.Width;
}
public override void PrepareLayout()
{
base.PrepareLayout();
var bounds = CollectionView.Bounds.Size;
if (dirty || oldBounds.Width != bounds.Width)
{
oldBounds = bounds;
Clean();
}
var sectionLeft = SectionInset.Left;
var sectionTop = SectionInset.Top;
var minSpacing = MinimumInteritemSpacing;
var itemWidth = (bounds.Width - sectionLeft - SectionInset.Right - minSpacing * (cols - 1)) / cols;
var itemCount = CollectionView.NumberOfItemsInSection(0);
for (nint i = layoutAttributes.Count; i < itemCount; i++)
{
var indexPath = NSIndexPath.FromItemSection(i, 0);
var attr = UICollectionViewLayoutAttributes.CreateForCell(indexPath);
var itemHeight = CalculateCellHeight?.Invoke(indexPath, itemWidth) ?? 20;
nfloat value = nfloat.MaxValue;
int minHeightIndex = 0;
if (yArray?.Length >= cols)
{
for (var n = 0; n < cols; n++)
{
if (yArray[n] < value)
{
value = yArray[n];
minHeightIndex = n;
}
}
}
var itemY = value;
if (itemY < sectionTop)
{
itemY = sectionTop;
}
if (i >= cols)
{
itemY += minSpacing;
}
var itemX = sectionLeft + (itemWidth + minSpacing) * minHeightIndex;
attr.Frame = new CGRect(itemX, itemY, itemWidth, itemHeight);
layoutAttributes.Add(attr);
if (yArray != null)
{
yArray[minHeightIndex] = itemY + itemHeight;
}
}
nfloat y = 0f;
if (yArray != null)
{
for (var i = 0; i < yArray.Length; i++)
{
if (yArray[i] > y)
{
y = yArray[i];
}
}
}
maxHeight = y + SectionInset.Bottom;
}
public override UICollectionViewLayoutAttributes[] LayoutAttributesForElementsInRect(CGRect rect)
{
return layoutAttributes.Where(a => a.Frame.IntersectsWith(rect)).ToArray();
}
}
public delegate nfloat CalculateCellHeightHandler(NSIndexPath indexPath, nfloat itemWidth);

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using Blahblah.FlowerApp.Controls;
using Foundation;
using UIKit;
namespace Blahblah.FlowerApp.Platforms.iOS.Controls;
public class MauiWaterfallLayout : UIView, IUICollectionViewDataSource, IUICollectionViewDelegate
{
WaterfallLayout? layout;
UICollectionView? collectionView;
public MauiWaterfallLayout(WaterfallLayout layout)
{
this.layout = layout;
var flow = new FlowLayout(layout.Columns)
{
//CalculateCellHeight =
MinimumInteritemSpacing = 12f,
SectionInset = new UIEdgeInsets(12f, 12f, 12f, 12f)
};
var refreshControl = new UIRefreshControl
{
TintColor = UIColor.SystemFill
};
refreshControl.ValueChanged += (sender, e) =>
{
if (sender is UIRefreshControl control)
{
control.EndRefreshing();
}
};
collectionView = new UICollectionView(Bounds, flow)
{
DataSource = this,
Delegate = this,
RefreshControl = refreshControl,
TranslatesAutoresizingMaskIntoConstraints = false
};
AddSubview(collectionView);
var safe = SafeAreaLayoutGuide;
AddConstraints(new[]
{
NSLayoutConstraint.Create(collectionView, NSLayoutAttribute.Leading, NSLayoutRelation.Equal, safe, NSLayoutAttribute.Leading, 1f, 0f),
NSLayoutConstraint.Create(collectionView, NSLayoutAttribute.Trailing, NSLayoutRelation.Equal, safe, NSLayoutAttribute.Trailing, 1f, 0f),
NSLayoutConstraint.Create(collectionView, NSLayoutAttribute.Top, NSLayoutRelation.Equal, safe, NSLayoutAttribute.Top, 1f, 0f),
NSLayoutConstraint.Create(collectionView, NSLayoutAttribute.Bottom, NSLayoutRelation.Equal, safe, NSLayoutAttribute.Bottom, 1f, 0f),
});
}
public UICollectionViewCell GetCell(UICollectionView collectionView, NSIndexPath indexPath)
{
return new UICollectionViewCell();
}
public nint GetItemsCount(UICollectionView collectionView, nint section)
{
return 5;
}
public void UpdateColumns()
{
if (layout != null && collectionView?.CollectionViewLayout is FlowLayout flow)
{
flow.SetCols(layout.Columns);
}
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (collectionView != null)
{
collectionView.Dispose();
collectionView = null;
}
layout = null;
}
base.Dispose(disposing);
}
}

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using Blahblah.FlowerApp.Controls;
using Blahblah.FlowerApp.Platforms.iOS.Controls;
using Microsoft.Maui.Handlers;
namespace Blahblah.FlowerApp.Handlers;
partial class WaterfallLayoutHandler : ViewHandler<WaterfallLayout, MauiWaterfallLayout>
{
static void MapColumns(WaterfallLayoutHandler handler, WaterfallLayout layout)
{
handler.PlatformView?.UpdateColumns();
}
protected override MauiWaterfallLayout CreatePlatformView() => new MauiWaterfallLayout(VirtualView);
protected override void ConnectHandler(MauiWaterfallLayout platformView)
{
base.ConnectHandler(platformView);
}
protected override void DisconnectHandler(MauiWaterfallLayout platformView)
{
platformView.Dispose();
base.DisconnectHandler(platformView);
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/appicon.appiconset</string>
</dict>
</plist>

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@@ -0,0 +1,14 @@
using UIKit;
namespace Blahblah.FlowerApp;
public class Program
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(AppDelegate));
}
}

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg width="456" height="456" viewBox="0 0 456 456" version="1.1" xmlns="http://www.w3.org/2000/svg">
<rect x="0" y="0" width="456" height="456" fill="#512BD4" />
</svg>

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories). Deployment of the asset to your application
is automatically handled by the following `MauiAsset` Build Action within your `.csproj`.
<MauiAsset Include="Resources\Raw\**" LogicalName="%(RecursiveDir)%(Filename)%(Extension)" />
These files will be deployed with you package and will be accessible using Essentials:
async Task LoadMauiAsset()
{
using var stream = await FileSystem.OpenAppPackageFileAsync("AboutAssets.txt");
using var reader = new StreamReader(stream);
var contents = reader.ReadToEnd();
}

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<?xml version="1.0" encoding="UTF-8" ?>
<?xaml-comp compile="true" ?>
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xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
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<Color x:Key="Secondary">#DFD8F7</Color>
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<Color x:Key="Black">Black</Color>
<Color x:Key="Gray100">#E1E1E1</Color>
<Color x:Key="Gray200">#C8C8C8</Color>
<Color x:Key="Gray300">#ACACAC</Color>
<Color x:Key="Gray400">#919191</Color>
<Color x:Key="Gray500">#6E6E6E</Color>
<Color x:Key="Gray600">#404040</Color>
<Color x:Key="Gray900">#212121</Color>
<Color x:Key="Gray950">#141414</Color>
<SolidColorBrush x:Key="PrimaryBrush" Color="{StaticResource Primary}"/>
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<Color x:Key="Blue200Accent">#72ACF1</Color>
<Color x:Key="Blue300Accent">#A7CBF6</Color>
</ResourceDictionary>

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<?xml version="1.0" encoding="UTF-8" ?>
<?xaml-comp compile="true" ?>
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<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
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<Style TargetType="Border">
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<Style TargetType="DatePicker">
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</Style>
<Style TargetType="Editor">
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<VisualState.Setters>
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="SearchHandler">
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
<Setter Property="PlaceholderColor" Value="{StaticResource Gray500}" />
<Setter Property="BackgroundColor" Value="Transparent" />
<Setter Property="FontFamily" Value="OpenSansRegular" />
<Setter Property="FontSize" Value="14" />
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Disabled">
<VisualState.Setters>
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="Shadow">
<Setter Property="Radius" Value="15" />
<Setter Property="Opacity" Value="0.5" />
<Setter Property="Brush" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource White}}" />
<Setter Property="Offset" Value="10,10" />
</Style>
<Style TargetType="Slider">
<Setter Property="MinimumTrackColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="MaximumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray600}}" />
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Disabled">
<VisualState.Setters>
<Setter Property="MinimumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
<Setter Property="MaximumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="SwipeItem">
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
</Style>
<Style TargetType="Switch">
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="ThumbColor" Value="{StaticResource White}" />
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Disabled">
<VisualState.Setters>
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
</VisualState.Setters>
</VisualState>
<VisualState x:Name="On">
<VisualState.Setters>
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Secondary}, Dark={StaticResource Gray200}}" />
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
</VisualState.Setters>
</VisualState>
<VisualState x:Name="Off">
<VisualState.Setters>
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray400}, Dark={StaticResource Gray500}}" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="TimePicker">
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
<Setter Property="BackgroundColor" Value="Transparent"/>
<Setter Property="FontFamily" Value="OpenSansRegular"/>
<Setter Property="FontSize" Value="14"/>
<Setter Property="MinimumHeightRequest" Value="44"/>
<Setter Property="MinimumWidthRequest" Value="44"/>
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Disabled">
<VisualState.Setters>
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="Page" ApplyToDerivedTypes="True">
<Setter Property="Padding" Value="0"/>
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
</Style>
<Style TargetType="Shell" ApplyToDerivedTypes="True">
<Setter Property="Shell.BackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource Gray950}}" />
<Setter Property="Shell.ForegroundColor" Value="{OnPlatform WinUI={StaticResource Primary}, Default={StaticResource White}}" />
<Setter Property="Shell.TitleColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource White}}" />
<Setter Property="Shell.DisabledColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray950}}" />
<Setter Property="Shell.UnselectedColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray200}}" />
<Setter Property="Shell.NavBarHasShadow" Value="False" />
<Setter Property="Shell.TabBarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
<Setter Property="Shell.TabBarForegroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="Shell.TabBarTitleColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="Shell.TabBarUnselectedColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
</Style>
<Style TargetType="NavigationPage">
<Setter Property="BarBackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource Gray950}}" />
<Setter Property="BarTextColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource White}}" />
<Setter Property="IconColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource White}}" />
</Style>
<Style TargetType="TabbedPage">
<Setter Property="BarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Gray950}}" />
<Setter Property="BarTextColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="UnselectedTabColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray950}}" />
<Setter Property="SelectedTabColor" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray200}}" />
</Style>
</ResourceDictionary>